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1.
Front Psychol ; 12: 600268, 2021.
Article in English | MEDLINE | ID: covidwho-1292108

ABSTRACT

During the COVID-19 pandemic, Internet language (INL) has influenced daily life extensively. However, the process by which INL influences people's psychology and behavior is unclear. This study explored the effects of INL on mental health (anxiety and depression). A pilot study was conducted to develop a qualified scale for INL related to COVID-19 (CINL) in college students using an online questionnaire. The CINL scale was found to have two dimensions: frequency and comprehension, as well as good reliability and validity. A formal study explored the mediating effect of cognitive flexibility on the relationship between CINL and mental health. The results showed that CINL positively predicted mental health when it was mediated by cognitive flexibility. These results not only provide a new perspective on understanding the effects of cyber behavior on human mental health from a positive perspective, but also provide practitioners with new insights for interventions on college students' mental health.

2.
Front Psychol ; 12: 600818, 2021.
Article in English | MEDLINE | ID: covidwho-1110331

ABSTRACT

When humans are confronted with an epidemic situation or a continuous natural disaster, success depends largely on how critical information is conveyed to as many people as possible, how individuals' emotional experiences of the crisis are elicited, and how their behaviors are directed going forward. Efficient publicity is key to successful epidemic prevention and control. This study explores the role of creative publicity by comparing the influence of creative publicity and general publicity in different periods of the COVID-19 outbreak in China. The effects of creative and general publicity differed across varying periods of the COVID-19 outbreak. Specifically, compared to general publicity, creative publicity had a significant impact on individuals' emotional arousal in the early period of the COVID-19 outbreak while it significantly promoted individuals' emotional arousal, behavioral regulation, and willingness to actively disseminate information in the middle period. In the stable period of the COVID-19 outbreak, creative publicity performed better than general publicity in regulating individuals' behavior. On the other hand, general publicity was more effective than creative publicity in regulating individuals' behavior and actively disseminating information about the epidemic in the early period of the COVID-19 outbreak. In conclusion, creative and general publicity had differing effects in different periods of the COVID-19 outbreak, which may relate to the characteristics of the publicity format and people's psychological conditions in different periods of the COVID-19 outbreak.

3.
Front Psychol ; 11: 601548, 2020.
Article in English | MEDLINE | ID: covidwho-1004700

ABSTRACT

Governments have adopted strict home quarantine measures during the COVID-19 pandemic. A monotonous, barren, and under-stimulating environment can cause state boredom, and people often deal with boredom via novelty-seeking behavior. Novelty-seeking behavior can be divided into "novelty input" and "novelty output." The former refers to obtaining novel information such as browsing the Web; the latter refers to engaging in creative behavior such as literary creation. This study explores the relationship between two types of novelty-seeking behavior and individual state boredom during home quarantine, along with the moderation effect of trait creativity. The study sample consists of 582 Chinese college students who were quarantined at home during the COVID-19 pandemic. Participants completed the Multidimensional State Boredom Scale, the Williams Creativity Aptitude Test, and self-compiled questionnaires of novelty input and novelty output. The results show that there is no significant relationship between novelty input or novelty output and boredom during the COVID-19 quarantine. Trait creativity is found to negatively moderate the relationship between the two means of novelty seeking and boredom. Specifically, novelty output negatively predicts the state boredom of individuals with high creativity, while novelty input positively predicts the state boredom of individuals with low creativity. Our findings suggest that different novelty-seeking behaviors may have different effects on the boredom level of individuals with high versus low creativity during quarantine. During a quarantine period, individuals should avoid excessively engaging in novelty input behaviors aimed at escaping boring situations.

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